UX Design for an application

Para la versión en español, de click aquí.

During my UX/UI design Google Coursera courses, I embarked on an extremely fun project to develop an album pre-order app for one of my favorite bands, The Dollyrots. I delved into the design thinking process, following the established best practices at Google. This comprehensive methodology guided me through a series of crucial steps:

You can find my thinking process below, along with everything I created during the course.

I began by immersing myself in the world of the fans, seeking to understand their needs, aspirations, and pain points. Through in-depth personas, interviews, surveys, and social media analysis, I gained valuable insights into their preferences for album pre-order experiences.

This will include:

  • Personas
  • User Stories
  • User Journeys.

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Armed with a deep understanding of the user base, I defined the problem at hand, articulating the challenges faced by fans in the existing album pre-order process, and highlighting issues such as limited access to exclusive content, cumbersome payment procedures, and a lack of personalization.

This will include:

  • Problem statement
  • Value proposition.

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With creativity, I worked on a brainstorming session, generating several potential solutions. I explored ideas ranging from interactive album previews to gamified pre-order incentives, all while keeping the user’s needs at the forefront.

This will include:

  • Crazy 8s example
  • User Flow
  • Big-picture Storyboard
  • User Interaction Storyboard

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With a few promising ideas in hand, I transitioned into the prototyping phase, transforming my concepts into tangible representations. I crafted low-fidelity prototypes using paper and sketches, allowing for rapid iterations and feedback from fellow designers who were also working on this course and potential users. I also learned how to use Figma to create low-fidelity prototypes.

This will include:

  • Wireframes
  • Mockups
  • Flow

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To validate the effectiveness of my designs, I conducted unmoderated user testing sessions, observing how fans interacted with the prototypes. I gathered valuable feedback on usability, intuitiveness, and overall satisfaction, enabling me to refine my designs further.

Through this iterative design thinking process, I successfully developed an album pre-order app that seamlessly integrated the needs of The Dollyrot’s fans with their unique artistic vision, solidifying my commitment to user-centered design principles.

In this section you will find:

  • Empathy Map
  • Affinity Diagram
  • Usability Study

These are, by no means, all the studies done, the competitive report and the usability report, among others are missing from this project, available upon request.

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